Game Dev: Difference between revisions
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Created page with "=== Reading Material === * [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and O..." |
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=== | === Handling latency === | ||
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization] | * [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization] | ||
=== Recommended reading === | |||
* (Book) 3D Math Primer For Graphics & Game Development | |||
* (Book) Essential Mathematics for Games and Interactive Applications | |||
Revision as of 11:44, 5 September 2012
Handling latency
Recommended reading
- (Book) 3D Math Primer For Graphics & Game Development
- (Book) Essential Mathematics for Games and Interactive Applications