NeoPixel Workshop Instructions: Difference between revisions
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= Code = | = Code = | ||
'''Color Pallet''' | |||
#include <FastLED.h> | |||
#define LED_PIN 6 | |||
#define NUM_LEDS 60 | |||
#define BRIGHTNESS 96 | |||
#define LED_TYPE WS2811 | |||
#define COLOR_ORDER GRB | |||
CRGB leds[NUM_LEDS]; | |||
#define UPDATES_PER_SECOND 100 | |||
// FastLED provides a few pre-configured color palettes, and makes it | |||
// extremely easy to make up your own color schemes with palettes. | |||
// | |||
// Some notes on the more abstract 'theory and practice' of | |||
// FastLED compact palettes are at the bottom of this file. | |||
CRGBPalette16 currentPalette; | |||
TBlendType currentBlending; | |||
extern CRGBPalette16 myRedWhiteBluePalette; | |||
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM; | |||
void setup() { | |||
delay( 3000 ); // power-up safety delay | |||
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip ); | |||
FastLED.setBrightness( BRIGHTNESS ); | |||
currentPalette = RainbowColors_p; | |||
currentBlending = LINEARBLEND; | |||
} | |||
void loop() | |||
{ | |||
ChangePalettePeriodically(); | |||
static uint8_t startIndex = 0; | |||
startIndex = startIndex + 1; /* motion speed */ | |||
FillLEDsFromPaletteColors( startIndex); | |||
FastLED.show(); | |||
FastLED.delay(1000 / UPDATES_PER_SECOND); | |||
} | |||
void FillLEDsFromPaletteColors( uint8_t colorIndex) | |||
{ | |||
uint8_t brightness = 255; | |||
for( int i = 0; i < NUM_LEDS; i++) { | |||
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); | |||
colorIndex += 3; | |||
} | |||
} | |||
void ChangePalettePeriodically() | |||
{ | |||
uint8_t secondHand = (millis() / 1000) % 60; | |||
static uint8_t lastSecond = 99; | |||
if( lastSecond != secondHand) { | |||
lastSecond = secondHand; | |||
if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; } | |||
if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; } | |||
if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; } | |||
if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; } | |||
if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; } | |||
if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; } | |||
if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; } | |||
if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; } | |||
if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; } | |||
if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; } | |||
if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; } | |||
} | |||
} | |||
// This function fills the palette with totally random colors. | |||
void SetupTotallyRandomPalette() | |||
{ | |||
for( int i = 0; i < 16; i++) { | |||
currentPalette[i] = CHSV( random8(), 255, random8()); | |||
} | |||
} | |||
// This function sets up a palette of black and white stripes, | |||
// using code. Since the palette is effectively an array of | |||
// sixteen CRGB colors, the various fill_* functions can be used | |||
// to set them up. | |||
void SetupBlackAndWhiteStripedPalette() | |||
{ | |||
// 'black out' all 16 palette entries... | |||
fill_solid( currentPalette, 16, CRGB::Black); | |||
// and set every fourth one to white. | |||
currentPalette[0] = CRGB::White; | |||
currentPalette[4] = CRGB::White; | |||
currentPalette[8] = CRGB::White; | |||
currentPalette[12] = CRGB::White; | |||
} | |||
// This function sets up a palette of purple and green stripes. | |||
void SetupPurpleAndGreenPalette() | |||
{ | |||
CRGB purple = CHSV( HUE_PURPLE, 255, 255); | |||
CRGB green = CHSV( HUE_GREEN, 255, 255); | |||
CRGB black = CRGB::Black; | |||
currentPalette = CRGBPalette16( | |||
green, green, black, black, | |||
purple, purple, black, black, | |||
green, green, black, black, | |||
purple, purple, black, black ); | |||
} | |||
// This example shows how to set up a static color palette | |||
// which is stored in PROGMEM (flash), which is almost always more | |||
// plentiful than RAM. A static PROGMEM palette like this | |||
// takes up 64 bytes of flash. | |||
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM = | |||
{ | |||
CRGB::Red, | |||
CRGB::Gray, // 'white' is too bright compared to red and blue | |||
CRGB::Blue, | |||
CRGB::Black, | |||
CRGB::Red, | |||
CRGB::Gray, | |||
CRGB::Blue, | |||
CRGB::Black, | |||
CRGB::Red, | |||
CRGB::Red, | |||
CRGB::Gray, | |||
CRGB::Gray, | |||
CRGB::Blue, | |||
CRGB::Blue, | |||
CRGB::Black, | |||
CRGB::Black | |||
}; | |||
Revision as of 20:20, 10 November 2017
This is the instruction page for the NeoPixel Workshop ran by Andy Miller on 11/11/17
Software to install
You will need to install the following programs and drivers
Download and install the Arduino IDE V 1.8.5 (or newer).
Do not download/install the web IDE!
https://www.arduino.cc/en/Main/Software
There are some step by step instructions here: https://www.arduino.cc/en/Guide/HomePage
Download and install the CH340 USB drivers for the Arduino clones:
https://sparks.gogo.co.nz/ch340.html
Note: The CH340 chip is a USB to serial chip used frequently on Arduino clones. Official Arduinos use the FTDI chip. Those drivers are included in the Arduino software install.
Download the FastLED library from:
https://github.com/FastLED/FastLED/releases Current version is 3.1.6
We will show you how to install this library. The FastLED library is used to control NeoPixels! The official page for the FASTLED library is:
https://github.com/FastLED/FastLED/tree/v3.1.6
Code
Color Pallet
- include <FastLED.h>
- define LED_PIN 6
- define NUM_LEDS 60
- define BRIGHTNESS 96
- define LED_TYPE WS2811
- define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];
- define UPDATES_PER_SECOND 100
// FastLED provides a few pre-configured color palettes, and makes it
// extremely easy to make up your own color schemes with palettes.
//
// Some notes on the more abstract 'theory and practice' of
// FastLED compact palettes are at the bottom of this file.
CRGBPalette16 currentPalette; TBlendType currentBlending;
extern CRGBPalette16 myRedWhiteBluePalette; extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;
void setup() {
delay( 3000 ); // power-up safety delay FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip ); FastLED.setBrightness( BRIGHTNESS ); currentPalette = RainbowColors_p; currentBlending = LINEARBLEND;
}
void loop()
{
ChangePalettePeriodically(); static uint8_t startIndex = 0; startIndex = startIndex + 1; /* motion speed */ FillLEDsFromPaletteColors( startIndex); FastLED.show(); FastLED.delay(1000 / UPDATES_PER_SECOND);
}
void FillLEDsFromPaletteColors( uint8_t colorIndex) {
uint8_t brightness = 255;
for( int i = 0; i < NUM_LEDS; i++) {
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
colorIndex += 3;
}
}
void ChangePalettePeriodically() {
uint8_t secondHand = (millis() / 1000) % 60;
static uint8_t lastSecond = 99;
if( lastSecond != secondHand) {
lastSecond = secondHand;
if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; }
if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; }
if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; }
if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; }
if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; }
if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; }
if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; }
if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; }
if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
}
}
// This function fills the palette with totally random colors. void SetupTotallyRandomPalette() {
for( int i = 0; i < 16; i++) {
currentPalette[i] = CHSV( random8(), 255, random8());
}
}
// This function sets up a palette of black and white stripes, // using code. Since the palette is effectively an array of // sixteen CRGB colors, the various fill_* functions can be used // to set them up. void SetupBlackAndWhiteStripedPalette() {
// 'black out' all 16 palette entries... fill_solid( currentPalette, 16, CRGB::Black); // and set every fourth one to white. currentPalette[0] = CRGB::White; currentPalette[4] = CRGB::White; currentPalette[8] = CRGB::White; currentPalette[12] = CRGB::White;
}
// This function sets up a palette of purple and green stripes. void SetupPurpleAndGreenPalette() {
CRGB purple = CHSV( HUE_PURPLE, 255, 255);
CRGB green = CHSV( HUE_GREEN, 255, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
green, green, black, black,
purple, purple, black, black,
green, green, black, black,
purple, purple, black, black );
}
// This example shows how to set up a static color palette
// which is stored in PROGMEM (flash), which is almost always more
// plentiful than RAM. A static PROGMEM palette like this
// takes up 64 bytes of flash.
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM =
{
CRGB::Red, CRGB::Gray, // 'white' is too bright compared to red and blue CRGB::Blue, CRGB::Black, CRGB::Red, CRGB::Gray, CRGB::Blue, CRGB::Black, CRGB::Red, CRGB::Red, CRGB::Gray, CRGB::Gray, CRGB::Blue, CRGB::Blue, CRGB::Black, CRGB::Black
};