Game Dev: Difference between revisions

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* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
=== Recommended reading ===
* (Book) 3D Math Primer For Graphics & Game Development
* (Book) Essential Mathematics for Games and Interactive Applications

Revision as of 00:57, 3 December 2012