Nature VR App: Difference between revisions
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Weekly progress updates will be provided every Tuesday through a Medium article release. | Weekly progress updates will be provided every Tuesday through a Medium article release. | ||
= A Scavenger Hunt 'Nature' VR Adventure = | |||
== Description == | |||
This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence. | This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence. | ||
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This Medium article [https://medium.com/@jhlink/1-storytellers-dilemma-a-virtual-reality-nature-adventure-5bb08000e99d] explains more about the app description, inception, and interaction overview. | This Medium article [https://medium.com/@jhlink/1-storytellers-dilemma-a-virtual-reality-nature-adventure-5bb08000e99d] explains more about the app description, inception, and interaction overview. | ||
=== Footage === | |||
Generating 360 footage is expensive, time consuming, or flat out scarce. This Medium article [https://medium.com/@jhlink/2-storytellers-dilemma-the-challenge-of-footage-59cd7842e6b5] details this further. | Generating 360 footage is expensive, time consuming, or flat out scarce. This Medium article [https://medium.com/@jhlink/2-storytellers-dilemma-the-challenge-of-footage-59cd7842e6b5] details this further. | ||
=== Audio === | |||
Audio content is actually quite easy to find and process. . This Medium article [https://medium.com/@jhlink/3-storytellers-dilemma-audio-rodeo-2c647ff6cccd] details this further. | Audio content is actually quite easy to find and process. . This Medium article [https://medium.com/@jhlink/3-storytellers-dilemma-audio-rodeo-2c647ff6cccd] details this further. | ||
=== Interaction Control === | |||
A general overview of what interactions will be covered is addressed in the second section of this Medium article [https://medium.com/@jhlink/4-storytellers-dilemma-progressions-and-interactions-5db0c309de9d] | A general overview of what interactions will be covered is addressed in the second section of this Medium article [https://medium.com/@jhlink/4-storytellers-dilemma-progressions-and-interactions-5db0c309de9d] | ||
== Progress Updates == | |||
=== Milestone #1 === | |||
The first milestone has been reached!! Video post processing is finally complete! | The first milestone has been reached!! Video post processing is finally complete! | ||
See the first section in this post for more details!! [https://medium.com/@jhlink/4-storytellers-dilemma-progressions-and-interactions-5db0c309de9d] | See the first section in this post for more details!! [https://medium.com/@jhlink/4-storytellers-dilemma-progressions-and-interactions-5db0c309de9d] | ||
== Guides == | |||
=== Google Cardboard Controls in Unity === | |||
Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established. | |||
Here's a short five minute read[https://medium.com/@jhlink/5-storytellers-dilemma-cardboard-interactions-e73a9bd0e3f6] for how to implement onClick, onHold, and onHover event handlers in Unity! | |||
Revision as of 19:36, 6 November 2018
As a recipient of the Sept. Makership from Lvl 1, I will document my progress and provide general guides about the development of this VR app.
Weekly progress updates will be provided every Tuesday through a Medium article release.
A Scavenger Hunt 'Nature' VR Adventure
Description
This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence.
This Medium article [1] explains more about the app description, inception, and interaction overview.
Footage
Generating 360 footage is expensive, time consuming, or flat out scarce. This Medium article [2] details this further.
Audio
Audio content is actually quite easy to find and process. . This Medium article [3] details this further.
Interaction Control
A general overview of what interactions will be covered is addressed in the second section of this Medium article [4]
Progress Updates
Milestone #1
The first milestone has been reached!! Video post processing is finally complete! See the first section in this post for more details!! [5]
Guides
Google Cardboard Controls in Unity
Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established. Here's a short five minute read[6] for how to implement onClick, onHold, and onHover event handlers in Unity!