Difference between revisions of "9th Inning"
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==Schematic== | ==Schematic== | ||
+ | [[File:Lvl1-Inning9 schem.jpg]] | ||
==Fritzing== | ==Fritzing== | ||
+ | [[File:Lvl1-Inning9 bb.jpg]] | ||
==Code== | ==Code== | ||
+ | <pre> | ||
+ | |||
+ | /* | ||
+ | Melody | ||
+ | |||
+ | Plays a melody | ||
+ | |||
+ | circuit: | ||
+ | * 8-ohm speaker on digital pin 8 | ||
+ | |||
+ | created 21 Jan 2010 | ||
+ | by Tom Igoe | ||
+ | |||
+ | http://arduino.cc/en/Tutorial/Tone | ||
+ | |||
+ | */ | ||
+ | /************************************************* | ||
+ | * Public Constants | ||
+ | *************************************************/ | ||
+ | |||
+ | #define NOTE_B0 31 | ||
+ | #define NOTE_C1 33 | ||
+ | #define NOTE_CS1 35 | ||
+ | #define NOTE_D1 37 | ||
+ | #define NOTE_DS1 39 | ||
+ | #define NOTE_E1 41 | ||
+ | #define NOTE_F1 44 | ||
+ | #define NOTE_FS1 46 | ||
+ | #define NOTE_G1 49 | ||
+ | #define NOTE_GS1 52 | ||
+ | #define NOTE_A1 55 | ||
+ | #define NOTE_AS1 58 | ||
+ | #define NOTE_B1 62 | ||
+ | #define NOTE_C2 65 | ||
+ | #define NOTE_CS2 69 | ||
+ | #define NOTE_D2 73 | ||
+ | #define NOTE_DS2 78 | ||
+ | #define NOTE_E2 82 | ||
+ | #define NOTE_F2 87 | ||
+ | #define NOTE_FS2 93 | ||
+ | #define NOTE_G2 98 | ||
+ | #define NOTE_GS2 104 | ||
+ | #define NOTE_A2 110 | ||
+ | #define NOTE_AS2 117 | ||
+ | #define NOTE_B2 123 | ||
+ | #define NOTE_C3 131 | ||
+ | #define NOTE_CS3 139 | ||
+ | #define NOTE_D3 147 | ||
+ | #define NOTE_DS3 156 | ||
+ | #define NOTE_E3 165 | ||
+ | #define NOTE_F3 175 | ||
+ | #define NOTE_FS3 185 | ||
+ | #define NOTE_G3 196 | ||
+ | #define NOTE_GS3 208 | ||
+ | #define NOTE_A3 220 | ||
+ | #define NOTE_AS3 233 | ||
+ | #define NOTE_B3 247 | ||
+ | #define NOTE_C4 262 | ||
+ | #define NOTE_CS4 277 | ||
+ | #define NOTE_D4 294 | ||
+ | #define NOTE_DS4 311 | ||
+ | #define NOTE_E4 330 | ||
+ | #define NOTE_F4 349 | ||
+ | #define NOTE_FS4 370 | ||
+ | #define NOTE_G4 392 | ||
+ | #define NOTE_GS4 415 | ||
+ | #define NOTE_A4 440 | ||
+ | #define NOTE_AS4 466 | ||
+ | #define NOTE_B4 494 | ||
+ | #define NOTE_C5 523 | ||
+ | #define NOTE_CS5 554 | ||
+ | #define NOTE_D5 587 | ||
+ | #define NOTE_DS5 622 | ||
+ | #define NOTE_E5 659 | ||
+ | #define NOTE_F5 698 | ||
+ | #define NOTE_FS5 740 | ||
+ | #define NOTE_G5 784 | ||
+ | #define NOTE_GS5 831 | ||
+ | #define NOTE_A5 880 | ||
+ | #define NOTE_AS5 932 | ||
+ | #define NOTE_B5 988 | ||
+ | #define NOTE_C6 1047 | ||
+ | #define NOTE_CS6 1109 | ||
+ | #define NOTE_D6 1175 | ||
+ | #define NOTE_DS6 1245 | ||
+ | #define NOTE_E6 1319 | ||
+ | #define NOTE_F6 1397 | ||
+ | #define NOTE_FS6 1480 | ||
+ | #define NOTE_G6 1568 | ||
+ | #define NOTE_GS6 1661 | ||
+ | #define NOTE_A6 1760 | ||
+ | #define NOTE_AS6 1865 | ||
+ | #define NOTE_B6 1976 | ||
+ | #define NOTE_C7 2093 | ||
+ | #define NOTE_CS7 2217 | ||
+ | #define NOTE_D7 2349 | ||
+ | #define NOTE_DS7 2489 | ||
+ | #define NOTE_E7 2637 | ||
+ | #define NOTE_F7 2794 | ||
+ | #define NOTE_FS7 2960 | ||
+ | #define NOTE_G7 3136 | ||
+ | #define NOTE_GS7 3322 | ||
+ | #define NOTE_A7 3520 | ||
+ | #define NOTE_AS7 3729 | ||
+ | #define NOTE_B7 3951 | ||
+ | #define NOTE_C8 4186 | ||
+ | #define NOTE_CS8 4435 | ||
+ | #define NOTE_D8 4699 | ||
+ | #define NOTE_DS8 4978 | ||
+ | |||
+ | |||
+ | // notes in the melody: | ||
+ | int melody[] = { | ||
+ | NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4}; | ||
+ | |||
+ | // note durations: 4 = quarter note, 8 = eighth note, etc.: | ||
+ | int noteDurations[] = { | ||
+ | 4, 8, 8, 4,4,4,4,4 }; | ||
+ | |||
+ | void setup() { | ||
+ | // iterate over the notes of the melody: | ||
+ | for (int thisNote = 0; thisNote < 8; thisNote++) { | ||
+ | |||
+ | // to calculate the note duration, take one second | ||
+ | // divided by the note type. | ||
+ | //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. | ||
+ | int noteDuration = 1000/noteDurations[thisNote]; | ||
+ | tone(4, melody[thisNote],noteDuration); | ||
+ | |||
+ | // to distinguish the notes, set a minimum time between them. | ||
+ | // the note's duration + 30% seems to work well: | ||
+ | int pauseBetweenNotes = noteDuration * 1.30; | ||
+ | delay(pauseBetweenNotes); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | void loop() { | ||
+ | // no need to repeat the melody. | ||
+ | } | ||
+ | |||
+ | </pre> | ||
+ | |||
+ | |||
+ | Now replace the appropriate code with this. Enjoy! | ||
+ | |||
+ | <pre> | ||
+ | // notes in the melody: | ||
+ | int melody[] = { | ||
+ | NOTE_C3, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_E3, NOTE_G3, NOTE_D3}; | ||
+ | |||
+ | // note durations: 4 = quarter note, 8 = eighth note, etc.: | ||
+ | int noteDurations[] = { | ||
+ | 2, 4, 4, 4,4,1,1 }; | ||
+ | </pre> | ||
==Troubleshooting== | ==Troubleshooting== | ||
+ | Check your wiring! | ||
==References== | ==References== | ||
http://itp.nyu.edu/physcomp/Labs/ToneOutput | http://itp.nyu.edu/physcomp/Labs/ToneOutput | ||
+ | |||
+ | [[Category:HOWTO]] |
Latest revision as of 00:50, 26 June 2015
Introduction
Sounds and Speakers This is a simple circuit that plays a speaker through a resistor using one pin.
Components Needed
- Freeduino or Arduino or clone
- USB cable for Freeduino
- Freeduino development software - download here!
- Solderless Breadboard
- Hookup wire 22gauge solid
- speaker attached to wires
- 1K resistor
How to
- Hook up like the fritzing diagram
- load the code and play!
Schematic
Fritzing
Code
/* Melody Plays a melody circuit: * 8-ohm speaker on digital pin 8 created 21 Jan 2010 by Tom Igoe http://arduino.cc/en/Tutorial/Tone */ /************************************************* * Public Constants *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 // notes in the melody: int melody[] = { NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4}; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4, 8, 8, 4,4,4,4,4 }; void setup() { // iterate over the notes of the melody: for (int thisNote = 0; thisNote < 8; thisNote++) { // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000/noteDurations[thisNote]; tone(4, melody[thisNote],noteDuration); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); } } void loop() { // no need to repeat the melody. }
Now replace the appropriate code with this. Enjoy!
// notes in the melody: int melody[] = { NOTE_C3, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_E3, NOTE_G3, NOTE_D3}; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 2, 4, 4, 4,4,1,1 };
Troubleshooting
Check your wiring!