Nature VR App: Difference between revisions
No edit summary |
No edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 26: | Line 26: | ||
== Progress Updates == | == Progress Updates == | ||
=== Log #1 === | |||
Progress update. [[https://medium.com/@jhlink/6-storytellers-dilemma-progress-ahead-5dce07ec509b]] | |||
=== Log #2 === | |||
General updates and experiences shared can be found through this Medium link. [https://medium.com/@jhlink/9-storytellers-dilemma-update-74af581fc5f] | |||
=== Milestone #1 === | === Milestone #1 === | ||
| Line 31: | Line 37: | ||
The first milestone has been reached!! Video post processing is finally complete! | The first milestone has been reached!! Video post processing is finally complete! | ||
See the first section in this post for more details!! [https://medium.com/@jhlink/4-storytellers-dilemma-progressions-and-interactions-5db0c309de9d] | See the first section in this post for more details!! [https://medium.com/@jhlink/4-storytellers-dilemma-progressions-and-interactions-5db0c309de9d] | ||
=== Log #3 === | |||
Resolving audio issues and implementing video transitions. [[https://medium.com/@jhlink/10-storytellers-dilemma-update-2-0-a8cdf6f7cba6]] | |||
=== Log #4 === | |||
Tough compromises and the mission Polaris. [[https://medium.com/@jhlink/11-storytellers-dilemma-update-2-1-276bad829cd0]] | |||
=== Project Completion === | |||
The project is complete. The summary is detailed in the following link. [[https://medium.com/@jhlink/12-storytellers-dilemma-the-end-at-last-d89a0a497c4]] | |||
== Unity Guides == | == Unity Guides == | ||
| Line 42: | Line 58: | ||
In this article, a simplistic outline is provided for the steps required to implement 360 video content streamed, downloaded, and played in a Unity. [https://medium.com/@jhlink/7-storytellers-dilemma-360-video-in-unity-pt-1-scoping-c978746dcf7c] | In this article, a simplistic outline is provided for the steps required to implement 360 video content streamed, downloaded, and played in a Unity. [https://medium.com/@jhlink/7-storytellers-dilemma-360-video-in-unity-pt-1-scoping-c978746dcf7c] | ||
A rudimentary explanation is provided here about how to implement a 360 video player within Unity. [https://medium.com/@jhlink/8-storytellers-dilemma-360-video-in-unity-pt-2-implementation-84107c6473b1] | |||
The source code and a detailed explanation about the architecture and its utilization may be found at this GitHub repository. [https://github.com/jhlink/Unity_360VideoPlayer] | |||
Latest revision as of 23:09, 1 February 2019
As a recipient of the Sept. Makership from Lvl 1, I will document my progress and provide general guides about the development of this VR app.
Weekly progress updates will be provided every Tuesday through a Medium article release.
A Scavenger Hunt 'Nature' VR Adventure
Description
This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence.
This Medium article [1] explains more about the app description, inception, and interaction overview.
Footage
Generating 360 footage is expensive, time consuming, or flat out scarce. This Medium article [2] details this further.
Audio
Audio content is actually quite easy to find and process. . This Medium article [3] details this further.
Interaction Control
A general overview of what interactions will be covered is addressed in the second section of this Medium article [4]
Progress Updates
Log #1
Progress update. [[5]]
Log #2
General updates and experiences shared can be found through this Medium link. [6]
Milestone #1
The first milestone has been reached!! Video post processing is finally complete! See the first section in this post for more details!! [7]
Log #3
Resolving audio issues and implementing video transitions. [[8]]
Log #4
Tough compromises and the mission Polaris. [[9]]
Project Completion
The project is complete. The summary is detailed in the following link. [[10]]
Unity Guides
Google Cardboard Controls
Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established. Here's a short five minute read[11] for how to implement onClick, onHold, and onHover event handlers in Unity!
360 Video Streaming and Handling
In this article, a simplistic outline is provided for the steps required to implement 360 video content streamed, downloaded, and played in a Unity. [12] A rudimentary explanation is provided here about how to implement a 360 video player within Unity. [13]
The source code and a detailed explanation about the architecture and its utilization may be found at this GitHub repository. [14]