Difference between revisions of "Nature VR App"
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Weekly progress updates will be provided every Tuesday through a Medium article release. | Weekly progress updates will be provided every Tuesday through a Medium article release. | ||
− | + | = A Scavenger Hunt 'Nature' VR Adventure = | |
− | + | == Description == | |
This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence. | This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence. | ||
+ | |||
+ | This Medium article [https://medium.com/@jhlink/1-storytellers-dilemma-a-virtual-reality-nature-adventure-5bb08000e99d] explains more about the app description, inception, and interaction overview. | ||
+ | |||
+ | === Footage === | ||
+ | |||
+ | Generating 360 footage is expensive, time consuming, or flat out scarce. This Medium article [https://medium.com/@jhlink/2-storytellers-dilemma-the-challenge-of-footage-59cd7842e6b5] details this further. | ||
+ | |||
+ | === Audio === | ||
+ | |||
+ | Audio content is actually quite easy to find and process. . This Medium article [https://medium.com/@jhlink/3-storytellers-dilemma-audio-rodeo-2c647ff6cccd] details this further. | ||
+ | |||
+ | === Interaction Control === | ||
+ | |||
+ | A general overview of what interactions will be covered is addressed in the second section of this Medium article [https://medium.com/@jhlink/4-storytellers-dilemma-progressions-and-interactions-5db0c309de9d] | ||
+ | |||
+ | == Progress Updates == | ||
+ | |||
+ | === Log #1 === | ||
+ | Progress update. [[https://medium.com/@jhlink/6-storytellers-dilemma-progress-ahead-5dce07ec509b]] | ||
+ | |||
+ | === Log #2 === | ||
+ | General updates and experiences shared can be found through this Medium link. [https://medium.com/@jhlink/9-storytellers-dilemma-update-74af581fc5f] | ||
+ | |||
+ | === Milestone #1 === | ||
+ | |||
+ | The first milestone has been reached!! Video post processing is finally complete! | ||
+ | See the first section in this post for more details!! [https://medium.com/@jhlink/4-storytellers-dilemma-progressions-and-interactions-5db0c309de9d] | ||
+ | |||
+ | === Log #3 === | ||
+ | Resolving audio issues and implementing video transitions. [[https://medium.com/@jhlink/10-storytellers-dilemma-update-2-0-a8cdf6f7cba6]] | ||
+ | |||
+ | === Log #4 === | ||
+ | Tough compromises and the mission Polaris. [[https://medium.com/@jhlink/11-storytellers-dilemma-update-2-1-276bad829cd0]] | ||
+ | |||
+ | === Project Completion === | ||
+ | |||
+ | The project is complete. The summary is detailed in the following link. [[https://medium.com/@jhlink/12-storytellers-dilemma-the-end-at-last-d89a0a497c4]] | ||
+ | |||
+ | == Unity Guides == | ||
+ | |||
+ | === Google Cardboard Controls === | ||
+ | |||
+ | Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established. | ||
+ | Here's a short five minute read[https://medium.com/@jhlink/5-storytellers-dilemma-cardboard-interactions-e73a9bd0e3f6] for how to implement onClick, onHold, and onHover event handlers in Unity! | ||
+ | |||
+ | === 360 Video Streaming and Handling === | ||
+ | |||
+ | In this article, a simplistic outline is provided for the steps required to implement 360 video content streamed, downloaded, and played in a Unity. [https://medium.com/@jhlink/7-storytellers-dilemma-360-video-in-unity-pt-1-scoping-c978746dcf7c] | ||
+ | A rudimentary explanation is provided here about how to implement a 360 video player within Unity. [https://medium.com/@jhlink/8-storytellers-dilemma-360-video-in-unity-pt-2-implementation-84107c6473b1] | ||
+ | |||
+ | The source code and a detailed explanation about the architecture and its utilization may be found at this GitHub repository. [https://github.com/jhlink/Unity_360VideoPlayer] |
Latest revision as of 00:09, 2 February 2019
As a recipient of the Sept. Makership from Lvl 1, I will document my progress and provide general guides about the development of this VR app.
Weekly progress updates will be provided every Tuesday through a Medium article release.
A Scavenger Hunt 'Nature' VR Adventure
Description
This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence.
This Medium article [1] explains more about the app description, inception, and interaction overview.
Footage
Generating 360 footage is expensive, time consuming, or flat out scarce. This Medium article [2] details this further.
Audio
Audio content is actually quite easy to find and process. . This Medium article [3] details this further.
Interaction Control
A general overview of what interactions will be covered is addressed in the second section of this Medium article [4]
Progress Updates
Log #1
Progress update. [[5]]
Log #2
General updates and experiences shared can be found through this Medium link. [6]
Milestone #1
The first milestone has been reached!! Video post processing is finally complete! See the first section in this post for more details!! [7]
Log #3
Resolving audio issues and implementing video transitions. [[8]]
Log #4
Tough compromises and the mission Polaris. [[9]]
Project Completion
The project is complete. The summary is detailed in the following link. [[10]]
Unity Guides
Google Cardboard Controls
Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established. Here's a short five minute read[11] for how to implement onClick, onHold, and onHover event handlers in Unity!
360 Video Streaming and Handling
In this article, a simplistic outline is provided for the steps required to implement 360 video content streamed, downloaded, and played in a Unity. [12] A rudimentary explanation is provided here about how to implement a 360 video player within Unity. [13]
The source code and a detailed explanation about the architecture and its utilization may be found at this GitHub repository. [14]