Nature VR App
As a recipient of the Sept. Makership from Lvl 1, I will document my progress and provide general guides about the development of this VR app.
Weekly progress updates will be provided every Tuesday through a Medium article release.
- 1 A Scavenger Hunt 'Nature' VR Adventure
A Scavenger Hunt 'Nature' VR Adventure
This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence.
This Medium article  explains more about the app description, inception, and interaction overview.
Generating 360 footage is expensive, time consuming, or flat out scarce. This Medium article  details this further.
Audio content is actually quite easy to find and process. . This Medium article  details this further.
A general overview of what interactions will be covered is addressed in the second section of this Medium article 
Progress update. []
General updates and experiences shared can be found through this Medium link. 
The first milestone has been reached!! Video post processing is finally complete! See the first section in this post for more details!! 
Resolving audio issues and implementing video transitions. []
Tough compromises and the mission Polaris. []
The project is complete. The summary is detailed in the following link. []
Google Cardboard Controls
Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established. Here's a short five minute read for how to implement onClick, onHold, and onHover event handlers in Unity!
360 Video Streaming and Handling
In this article, a simplistic outline is provided for the steps required to implement 360 video content streamed, downloaded, and played in a Unity.  A rudimentary explanation is provided here about how to implement a 360 video player within Unity. 
The source code and a detailed explanation about the architecture and its utilization may be found at this GitHub repository.