Difference between revisions of "Nature VR App"

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Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established.  
 
Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established.  
 
Here's a short five minute read[https://medium.com/@jhlink/5-storytellers-dilemma-cardboard-interactions-e73a9bd0e3f6] for how to implement onClick, onHold, and onHover event handlers in Unity!
 
Here's a short five minute read[https://medium.com/@jhlink/5-storytellers-dilemma-cardboard-interactions-e73a9bd0e3f6] for how to implement onClick, onHold, and onHover event handlers in Unity!
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=== 360 Video Player Content Streaming and Handling in Unity ===
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In this article, a simplistic outline is provided for the steps required to implement 360 video content streamed, downloaded, and played in a Unity. [https://medium.com/@jhlink/7-storytellers-dilemma-360-video-in-unity-pt-1-scoping-c978746dcf7c]

Revision as of 00:19, 21 November 2018

As a recipient of the Sept. Makership from Lvl 1, I will document my progress and provide general guides about the development of this VR app.

Weekly progress updates will be provided every Tuesday through a Medium article release.

A Scavenger Hunt 'Nature' VR Adventure

Description

This project targets the Google Cardboard VR platform for wide availability. Essentially, the user will view sequences of nature scenes accompanied by a narration of Ralph Waldo Emerson's 'Nature' essays. In a given scene, the user will have to search for a unique point of interest to unlock the next sequence.

This Medium article [1] explains more about the app description, inception, and interaction overview.

Footage

Generating 360 footage is expensive, time consuming, or flat out scarce. This Medium article [2] details this further.

Audio

Audio content is actually quite easy to find and process. . This Medium article [3] details this further.

Interaction Control

A general overview of what interactions will be covered is addressed in the second section of this Medium article [4]

Progress Updates

Milestone #1

The first milestone has been reached!! Video post processing is finally complete! See the first section in this post for more details!! [5]

Guides

Google Cardboard Controls in Unity

Implementing event handlers within Unity for the Google Cardboard platform is wonderfully easy once a basic understanding is established. Here's a short five minute read[6] for how to implement onClick, onHold, and onHover event handlers in Unity!

360 Video Player Content Streaming and Handling in Unity

In this article, a simplistic outline is provided for the steps required to implement 360 video content streamed, downloaded, and played in a Unity. [7]