Difference between revisions of "Game Dev"

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=== Handling latency ===
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=== LVL1 Game Development Group ===
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'''Meeting time''': Every Saturday @ 12pm (check lvl1 discussion board for schedule changes as well as the calender)
  
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
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'''Interested in joining?''' just show up, or contact mjrevel@gmail.com
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== Current Project ==
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Codenamed "Sax Attack"
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== Tools ==
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The game is currently being built using libGDX, a cross-platform game library written in java.

Revision as of 02:21, 3 December 2012

LVL1 Game Development Group

Meeting time: Every Saturday @ 12pm (check lvl1 discussion board for schedule changes as well as the calender)

Interested in joining? just show up, or contact mjrevel@gmail.com

Current Project

Codenamed "Sax Attack"

Tools

The game is currently being built using libGDX, a cross-platform game library written in java.