Difference between revisions of "Cupcake2012"

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(Clay model info added)
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Clay was used to make the very first attempt at laying out the model.  It ended up being hard to work with as the unfired clay would stick to each other.  It did lead to the realisation that the shapes resembled tetras shapes and such determined the theme of the cupcake.
 
Clay was used to make the very first attempt at laying out the model.  It ended up being hard to work with as the unfired clay would stick to each other.  It did lead to the realisation that the shapes resembled tetras shapes and such determined the theme of the cupcake.
 
===Sketchup===
 
===Sketchup===
 +
Though the first attempt at CAD for the cupcake was in openscad Joe quickly got frustrated with it and swapped to sketch up.
 +
 +
The model was made by making the primitive shapes from Tetris with a third dimension added to them.
 +
 +
The primitives where then duplicated and rotated to fit together in an aesthetically pleasing way.  They needed to have a base of 60cmX60cm.  The top was left jagged to give the appearance of a Tetris game being played.
 +
 +
To Trim the new completed cube down a cupcake model was generated with the inside dimensions of a cupcake cup along with a cube resting on top.
 +
 +
Preforming a Boolean intersection operation against each of the parts of the cube and the cupcake model gives the modified shapes we need to fit it into the cup.
 +
 +
A duplication of the trimmed model so that it can be laid flat to make the pattern for cutting out of the cake.
 +
 +
Another duplication was made but just of the visible side of the cupcake top.  This would be the templates to cut the fondant.
  
 
===openscad===
 
===openscad===

Revision as of 22:33, 28 February 2012

Goal

The goal of this project was to two send a cupcake to another hackerspace. Cupcake should get there in good shape, looking awesome, and not be repulsive when eaten.

More information can be found on Hackerspaces.org

Concept

This year we attempted to make a flat packed Cupcake. By simplifying the the cupcake into a flat mostly square shape packing for stability should be easier. so that all shapes could be cut out of one sheet of cake and still fit squarely together when turned in three dimensional it was necessary to make the shapes out of primitive cubes.

Clay Model

Clay was used to make the very first attempt at laying out the model. It ended up being hard to work with as the unfired clay would stick to each other. It did lead to the realisation that the shapes resembled tetras shapes and such determined the theme of the cupcake.

Sketchup

Though the first attempt at CAD for the cupcake was in openscad Joe quickly got frustrated with it and swapped to sketch up.

The model was made by making the primitive shapes from Tetris with a third dimension added to them.

The primitives where then duplicated and rotated to fit together in an aesthetically pleasing way. They needed to have a base of 60cmX60cm. The top was left jagged to give the appearance of a Tetris game being played.

To Trim the new completed cube down a cupcake model was generated with the inside dimensions of a cupcake cup along with a cube resting on top.

Preforming a Boolean intersection operation against each of the parts of the cube and the cupcake model gives the modified shapes we need to fit it into the cup.

A duplication of the trimmed model so that it can be laid flat to make the pattern for cutting out of the cake.

Another duplication was made but just of the visible side of the cupcake top. This would be the templates to cut the fondant.

openscad

Cooking

Cake

Fondant

Packaging