Difference between revisions of "Game Dev"

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(Created page with "=== Reading Material === * [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and O...")
 
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=== Reading Material ===
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=== Handling latency ===
  
 
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
 
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
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=== Recommended reading ===
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* (Book) 3D Math Primer For Graphics & Game Development
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* (Book) Essential Mathematics for Games and Interactive Applications

Revision as of 12:44, 5 September 2012

Handling latency

Recommended reading

  • (Book) 3D Math Primer For Graphics & Game Development
  • (Book) Essential Mathematics for Games and Interactive Applications