Difference between revisions of "Game Dev"
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(Created page with "=== Reading Material === * [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and O...") |
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− | === | + | === Handling latency === |
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization] | * [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization] | ||
+ | |||
+ | === Recommended reading === | ||
+ | * (Book) 3D Math Primer For Graphics & Game Development | ||
+ | * (Book) Essential Mathematics for Games and Interactive Applications |
Revision as of 12:44, 5 September 2012
Handling latency
Recommended reading
- (Book) 3D Math Primer For Graphics & Game Development
- (Book) Essential Mathematics for Games and Interactive Applications